Spine
Spine is a 2D skeletal animation editor designed for game development. Spine aims to provide a more efficient and streamlined workflow for creating animations needed for games.
Spine offers advanced animation editing features such as Bezier curves, skeletal animation, constraints, skins, and more.
Spine Official Website: https://esotericsoftware.com/
Spine Tools
To create animations for "Don't Starve" using Spine, What you see is what you get, and address potential issues that may arise during animation production, such as:
- Incorrect layer names after unpacking and repacking, causing the Hide/Show functionality to fail.
- Mismatched frame rates: animation packed at 40 fps while the game runs at 30 fps.
- Errors in image data after unpacking and repacking, leading to animation issues.
- Duration errors after unpacking and repacking, resulting in animation issues (e.g., hand layer not displaying).
- Incompatibility with unpacking a single bank and multiple builds together, leading to missing symbols after unpacking and errors after repacking (e.g., missing snow layers in animations).
- Incorrect automatic frame insertion during packing, causing inconsistencies between editor and game animations.
- Spriter does not support skewed animations, leading to errors in unpacked animations.
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